![]() (If you want to know if that something wants to kill you, you’ll have to pay for an upgrade.) Having to start from the very bottom definitely makes those first hours more of a challenge – there’s significantly more you have to do before you become capable in combat. It sounds incredibly lazy but I’m here to tell you it feels fantastic because it creates the illusion of being a great pilot without the drawn-out game of cat and mouse.īefore old-school dogfighters are scared away, note that Rebel Galaxy Outlaw comes with a difficulty setting – literally called “old-school” – that turns all of this assistance off, and also deprives you of everything from a useful weapon to a radar system that tells you anything beyond that there is something there. Holding LT alone doesn’t guarantee you’ll hit your target, but it gets you pretty close – and thanks to the aim-assist on most weapons on normal difficulty, if you time your shots right you can basically treat it kind of like GTA 5’s shooting: left trigger, right trigger, left trigger, right trigger. You simply hold a button (left trigger, if you’re playing on the strongly recommended gamepad) to automatically pilot your ship, homing in on your target to bring it into view so you can do the fun part of blasting it. But Rebel Galaxy Outlaw has a bold and absolutely shameless solution to that, one that’s quickly become one of my guiltiest of gaming pleasures. “If you’ve played a 3D space combat game before you may already be pretty weary of endlessly chasing a directional indicator to try to bring your target into your sights before you can even fire a shot – and, considering they’re trying to do the same to you, that may lead to near-endless circling. Protagonist Juno Markev (the aunt of your capital ship-commanding character in Rebel Galaxy) is about as gruff and ornery as they come, and her initial motivation of tracking down the brute who killed her husband sets a determined mood that justifies whatever approach you want to take to fund your quest through a universe full of aliens and Han Solo-esque smugglers. The campaign missions are stretched over an open region of space that’s probably two sizes too large, but there’s more than enough going on to make Rebel Galaxy Outlaw a stellar single-player game.You begin this appropriately small-scale, non-galaxy-threatening story as seemingly every space mercenary/merchant/smuggler/miner does: taking any odd job you can find in the hopes of upgrading your bottom-of-the-line ship to something a little less crappy. It’s a flashy, modern revival of the gameplay style of classics like Wing Commander: Privateer and Freelancer, and it even all but eliminates the most annoying part of dogfighting with a creative and entirely optional piloting assist. 2015’s Rebel Galaxy is an excellent RPG built around the former, and now its prequel spin-off, Rebel Galaxy Outlaw, is an action game that specializes in the latter. The secondary weapons (flak cannons and missiles and such) are more situational - in my run, I used almost exclusively flak cannons because they were effective against incoming missiles as well as close-flying fighters.In spacefaring sci-fi shows and movies – eg Star Wars and Battlestar Galactica – there are two very different kinds of space combat: the slug-fests where battleships duke it out with massive broadsides, and the fast, twitchy dogfighting of fighters buzzing around them. ![]() Try to balance your turrets so you always have good armor and shield penetration on all sides. For instance, a turret mounted on the top of your craft can't hit things that are passing beneath you. The fighters are quite a bit more nimble.Īnother thing to consider - turrets are mounted on hardpoints, and can only swivel so far. There aren't any "heavily shielded but weak armor" ships (or vice versa) compared to others.ĭo note that it is possible to hit fighters with broadsides, but you probably won't get all shots from a given salvo to land. ![]() I tended to roll a balance of shield and armor penetration, as almost all ships use a mix of both armor and shields. The various types of broadsides and turrets differ in the way they damage armor and shields, and in various other stats like range and charge speed. ![]() Generally speaking, broadsides are more effective against capital ships (corvette, frigate, etc - anything locked to the 2D plane) and turret weapons are more effective against fighters and bombers (ie, anything that can move around in 3D). ![]()
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